Release notes for Disenchant Predictor

A quick reference to sources of Enchanting materials.

Disenchant Predictor 2.2.1

Friday, October 12th, 2007
  • Fixed autoloot option to work again following WoW Patch 2.2.
  • Corrected disenchant source text on tooltips for Burning Crusade reagents.
  • Fixed an issue where we could lose track of what your’e currently disenchanting if the cast was interrrupted.
  • We now check for whether a disenchant comes out as predicted regardless of whether the autoloot option is turned on.
  • The autoloot option also controls whether the “Disenchanting [item]…” text appears in the chat window.
  • Added Simplified Chinese localization by Colin Cao and Traditional Chinese localization by Katun.

Disenchant Predictor 2.2

Tuesday, September 25th, 2007

Updated TOC to indicate compatibility with WoW Patch 2.2.

Disenchant Predictor 2.1.1

Friday, July 20th, 2007
  • Refined disenchant tables for shards and crystals produced by high-level items; all should be correctly predicted now.
  • Updated the list of non-disenchantable items.
  • Uses a simpler, more reliable means of hooking item tooltips.
  • Added support for the Ace AddonLoader — when that addon is present, Disenchant Predictor will load in the background shortly after login (reducing initial load time).

Disenchant Predictor 2.1

Monday, May 21st, 2007
  • Updated TOC for WoW Patch 2.1.
  • Fixed an issue with tracking disenchants: we should no longer get confused if the casting of “Disenchant” is interrupted.

Disenchant Predictor 2.0.4

Saturday, February 17th, 2007
  • ItemLevel 100 blue items disenchant to [Large Prismatic Shard] instead of Small, breaking the normal pattern. Our predictions now account for this.
  • Fixed some issues with hooking tooltips when other tooltip-modifying addons are present.

Disenchant Predictor 2.0.3

Sunday, January 14th, 2007
  • Updated for compatibility with WoW Patch 2.0.3 and the Burning Crusade release.
  • Refined disenchant tables a bit for high-level items: blue items from ZG and AQ20 should now be predicted correctly.
  • Simplified code for adding text to item tooltips thanks to new API in WoW 2.0.3 — this should fix issues with the same info being added to a tooltip multiple times or sometimes being missing, as well as allow us to work with more third-party addons that show item tooltips.

Disenchant Predictor 2.0.2

Friday, December 8th, 2006

Fixed error (introduced in 2.0.1) when mousing over items.

Disenchant Predictor 2.0.1

Thursday, December 7th, 2006
  • Fixed possible blocked action errors in tooltip-hooking code.
  • Fixed blocked action error when looting.

Disenchant Predictor 2.0

Monday, December 4th, 2006
  • Updated for compatibility with WoW 2.0 (and the Burning Crusade Closed Beta).
  • We now print a line to the chat window when you begin disenchanting an item, making it easier to follow which reagents came from where when discenchanting many items.
  • We also track whether a disenchant comes out as predicted, and print an error message in the chat window if we see a reagent we weren’t expecting (with diagnostic info and a request to contact us so we can improve prediction in future releases).
  • Redesigned the prediction algorithms to use an item’s own level (a statistic not visible in the default UI, but now available to addons) rather than the required level to equip it. This means:
    • We now have more accurate predictions for Burning Crusade high-level items (which include greens of required level 57-60 whose item levels are 80-90, and thus disenchant differently than old level 57-60 greens).
    • We can now predict disenchants for quest rewards or other items which have no level requirement.
  • Streamlined some older code for better efficiency.
  • WoW 2.0 now adds a line to the tooltip showing the required enchanting skill to disenchant an item, or that it’s not disenchantable at all — we catch this now and won’t display predictions for an item once we’ve learned it can’t be disenchanted.
  • NOTE: Predictions for Burning Crusade items/reagents are still tentative based on what data we’ve acquired so far. If you see an item disenchant into something that didn’t match our predictions, please let us know!

Disenchant Predictor 11200.1

Monday, August 21st, 2006

Updated TOC to reflect compatibility with WoW patch 1.12. (No actual changes.)

Disenchant Predictor 11100.1

Monday, June 19th, 2006
  • Updated TOC to reflect compatibility with WoW patch 1.11.
  • Fixed a case where items without a level requirement would show predicted disenchants for a level 1-10 item in their tooltips.
  • Added Korean localization by “Halfcreep”.

Disenchant Predictor 11000.2

Wednesday, April 19th, 2006
  • Slightly changed formatting of tooltip info for Uncommon and Epic items; it should be less likely to result in an extremely wide tooltip now.
  • Fixed some issues with the tooltip code shared across Fizzwidget addons; Disenchant Predictor’s additions to item tooltips should now be showing up in just about every place you can get an item tooltip.
  • Minor improvements to utility code shared across Fizzwidget addons.

Disenchant Predictor 11000.1

Tuesday, March 28th, 2006
  • Updated for compatibility with WoW patch 1.10. (Minor changes were needed.)
  • Minor improvements to utility code shared across Fizzwidget addons.
  • KNOWN BUG: The tooltip additions aren’t showing up in all cases where they should. Another update to address this issue should be coming along soon.

Disenchant Predictor 10900.3

Friday, January 27th, 2006
  • Improved the mechanism we use to detect likely-disenchantable items… should be more efficient and reliable now. (Not that there were any known bugs with it before, but having a well oiled machine is good, y’know?)
  • We now keep a list of known exceptions to the common rules for which items are disenchantable. (Generally, anything that’s equippable, not stackable and not a container can be disenchanted if it’s of Uncommon/green or better quality. However, some specific items that fit these critera aren’t disenchantable, presumably because they’re easy to get in quantity.) Thus far it contains the Twilight Trappings cloth pieces and all PvP/Battleground reward armor and weapons. If you come across any other items which DP shows predictions for that turn out to not be disenchantable (but still fit the aforementioned criteria), let me know!
  • The verbose option now also controls the presentation of possible disenchant results in item tooltips: when off, all shards/essences/etc will be listed on one line, resulting in a vertically shorter (though often wider) tooltip.
  • Changed wording of tooltips and chat-window output a bit. (Localizers take note!)
  • Includes an update to tooltip-related code shared with other Fizzwidget addons, which should resolve an issue where having two or more addons with conflicting versions of said code could cause a “stack overflow” error.

Disenchant Predictor 10900.2

Wednesday, January 11th, 2006

Corrected info on [Nexus Crystal] disenchants; crystals always DE from level 51+ epics and have a small chance to DE from level 51+ Rares. (Epic items of level 50 and below still DE into shards appropriate to their level, though they tend to produce a greater quantity of shards per DE than a Rare.)