- Removed Auctioneer from the Optional Dependencies section of our TOC file, as having it there forced Auctioneer to load on login. Now we observe whether Auctioneer is installed without loading it, and load it if it’s not loaded already when you open a tradeskill window (assuming you have showing costs in tradeskill windows enabled) or type
/rc report
.
- If we can’t find compatible versions of Auctioneer, KC_Items, or AuctionMatrix installed, we don’t complain about it until you try to show a tradeskill window (assuming you have showing costs in tradeskill windows enabled) or use one of ReagentCost’s slash commands.
This entry was posted
on Wednesday, October 19th, 2005 at 6:47 pm and is filed under ReagentCost.
October 26th, 2005 at 12:10 pm
I’d like to request compatibility with wowecon.com as an alternative to the others. I recently just stopped using Auctioneer and Enchantrix in favor of theirs instead.
October 26th, 2005 at 1:11 pm
I went ahead and added support myself. 🙂 It seems to work great. Manually adding up the prices of each item in my smithing window, the expected cost was the same as the addon’s estimate cost in the trade window. Forgive lack of a true ./patch file please, don’t have those tools at home on my Windows box…
Add WOWEcon_PriceMod into the .toc.
For detection of the addon in FRC_OnLoad():
Down in FRC_TypicalItemPrice:
And finally the big function:
end
October 26th, 2005 at 1:13 pm
The code got a bit messed up via html formatting, I forgot to use “pre” blocks or similar, sorry. 🙂 But hopefully it’s of use for you in version 1800.4!
October 28th, 2005 at 4:19 am
The way reagent cost calculates total cost by using other recipes creates a loop with alchemic transmutes (fire->earth->water->air->fire) making auctioneer put out a overflow error
October 28th, 2005 at 4:57 pm
I keep getting an error message (v 1800.3) saying “Reagent cost is installed but non-functional; can’t find Auctioneer, KC_Items (with auction module) or AuctionMatrix.
However, Auctioneer v 3.1.0.0526 is installed and turned on.
Any ideas?
November 17th, 2005 at 2:37 am
I use reagentcost regularly – however, I have a suggestion on how to improve the report it creates.
As it is, I can list items with a certain expected profit. However, that is not nearly as useful as being able to know the expected profit margin.
An example.
In both cases the absolute profit per item is the same, 15s. However – item B is a vastly superior choice – I can make 10x B for the same cost as a single A but the total profit will be 1G50s, as opposed to just 15s.
Another example- “/reagentcost report” listed an item with material cost of 47G and expected sale value of 48G, with an expected profit of 1G. Sounds fine, but as the profit margin is only 2%, it would be a waste of time and money to make this item…fluctuations in AH prices and the commission would mean a loss for me.
What I would like to suggest is a new command, where I could get a list of items I can make with an expected profit percentage, with a reasonable default being maybe 25%.
By looking at the profit margin (as a percentage of the material cost) as opposed to the absolute profit, the addon will be MUCH more useful for people trying to make items for profit.
November 17th, 2005 at 8:54 am
Actually, you can already do this — the
/rc minprofit
command controls the cutoff for how profitable an item needs to be to get included in the report, and how the report is sorted. Typing/rc minprofit 10000
will list only items whose profit is at least1 gold (1 gold = 10000 copper) and sort the report by profit amount. Typing/rc minprofit 25%
will list only items whose profit is at least 25% of materials cost and sort the report by profit margin.