ReagentCost 10900.2

  • Should now work properly with either the current “Release” version of Auctioneer (3.2.0.0620) or current “Beta”/”Unstable” versions (3.2.0.0671 and newer tested).
  • The data format change from 10900.1 could cause errors when reporting on items you haven’t seen in the tradeskill window since updating — fixed. (You still need to view your tradeskill windows once on all characters before getting reports on the items they can make, if you haven’t since upgrading to 10900.1 or newer.)

4 Responses to “ReagentCost 10900.2”

  1. sprote Says:

    The ScanTradeSkill/ScanCraft functions seem to be working in append-only mode. My FRC_KnownRecipes for one character is up to 64,000+ entries because it appends additional copies of all my known recipes every time I open the trade window. Another character has 124 identical entries for “Linen Bandage” because she trained up First Aid. My best guess is that since you’re not doing any duplicate checks at the table.insert step, so it just appends the list. If so, I can see maybe adding another level to the data schema – realm/player/trade – so you can over-write all of the, say, Enchant items each time it’s called rather than having to check for changes.

  2. Fert Says:

    The report function constantly prompts for an open enchanter window in order to display enchant info even when enchant window is open…any suggestions? Thanks

  3. eswat Says:

    just an FYI, the new version of KC_Items will require code changes in GFW_ReagentCost. I’m running with the latest beta (0.94.1) of KC_Items and had to tweak the code in ReagentCost.lua in order to make it work.

  4. Brad Says:

    The bug reported by sprote must be sucking up huge amounts of memory and processing time. Can we get a patch or workaround for this problem soon?

    I’m afraid I’ll have to disable the addon until this is fixed.

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