I’ve been using Linkerator for quite a while now with no problems. Suddenly, it’s stopped working correctly. The link is created in my typing field, but does not post as an active link when I hit enter. I’ve tested it in guild and whispers.
Linkerator is sort of “in limbo” right now. It works on Patch 3.3 (about as well as it did on Patch 3.2, which is to say just barely), but I haven’t had time lately to spend on fixing / improving it.
Linkerator is a great add-on; very simple to use and clean. Your add-ons are all very high quality. I hope you can find time to update Linkerator for patch 3.3.
I just want to let you know that this is one of the best addons I have ever used. I really appreciate the ability to type out item names and have the clickable link show up in chat. Hopefully you will be able to update it because I haven’t been able to find anything quite like it out there. All your addons are awesome, keep up the good work!
I’m gona add my agreement with the above posters. I swear by your addons. At first I under valued this addon but over time it has proven it’s worth. I too hope you get time to work on it.
Oh no… Yesterday I got the dreaded message that an addon interfered with an interface action, and taint.log says the Linkerator was the culprit. I was already trying to cut down on my addons, but this one I will really miss a lot. sigh
Looks like the ChatFrameEditBox onChar hooking broke with 3.3.5. From the looks of things, you’re going to need to loop through all of a player’s chat frames and hook their EditBox code individually (ChatFrameEditBox went away, and has been replaced with ChatFrameNEditBox where N is the index of the chat frame.) Once that’s done, should be good to go. If you need to determine the name of the Currently Active Chat Frame’s edit box, FCF_GetCurrentChatFrame().editBox:GetName() should give it to you.
It’s quite simple to get the current version working as it was before by hooking ChatEdit_OnEditFocusGained and ChatEdit_OnEditFocusLost and having those hooks apply and remove the OnChar hook to the current edit frame.
I have a working version with a change like that which I patched in about 10 minutes work.
I wonder if you would be willing to just do a simple fix like that and release a new version for your fans?
Can you please post your fix somewhere (the actual files I mean)?
Or email it to me? I am suffering withdrawals from not having this anymore; I used it many times a day.
Linkerator is a one of a kind addon. It’s the only one of it’s type that actually worked til last patch. Telo’s Lootlink hasn’t worked in over two years.
Please fix this so that it works in current patch, just get it working like it was I don’t care about any improvements, was fine the way it was imo. I did everything I needed it to do.
I got this more or less working following the advice from Xod, though it took me couple of hours since I’m not familar with lua or WoW addons in general.
The key was removing the OnChar hook and moving this code into the FLT_ChatEdit_OnTextChanged function after the first if clause:
local text = self:GetText();
local textlen = strlen(text);
local _, _, query = string.find(text, "%[([^]]-)$");
if (query and string.len(query) > 0) then
FLT_PartialText = text;
end
FLT_ChatCompleteQueued = GetTime();
FLT_CompletionBox = self;
Finally I set a one second delay using /link delay 1 since it was autocompleting instantly.
I just LOVE linkarator. It has helped me to get a lots and lots of gold. I so hope u can get time to fix it some day. You make my wow time brighter 🙂
/hug Wiktor
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October 20th, 2009 at 3:12 pm
I’ve been using Linkerator for quite a while now with no problems. Suddenly, it’s stopped working correctly. The link is created in my typing field, but does not post as an active link when I hit enter. I’ve tested it in guild and whispers.
Any ideas?
Thanks!
December 8th, 2009 at 1:17 am
Linkerator is sort of “in limbo” right now. It works on Patch 3.3 (about as well as it did on Patch 3.2, which is to say just barely), but I haven’t had time lately to spend on fixing / improving it.
December 12th, 2009 at 10:17 am
Linkerator is a great add-on; very simple to use and clean. Your add-ons are all very high quality. I hope you can find time to update Linkerator for patch 3.3.
December 16th, 2009 at 2:29 am
I just want to let you know that this is one of the best addons I have ever used. I really appreciate the ability to type out item names and have the clickable link show up in chat. Hopefully you will be able to update it because I haven’t been able to find anything quite like it out there. All your addons are awesome, keep up the good work!
December 18th, 2009 at 8:20 am
I agree with Paraselene. I love your addons, and am quite impressed with your work. I’d hate to see this one go in the can.
December 28th, 2009 at 2:38 pm
I’m gona add my agreement with the above posters. I swear by your addons. At first I under valued this addon but over time it has proven it’s worth. I too hope you get time to work on it.
March 10th, 2010 at 9:41 am
Oh no… Yesterday I got the dreaded message that an addon interfered with an interface action, and taint.log says the Linkerator was the culprit. I was already trying to cut down on my addons, but this one I will really miss a lot. sigh
June 22nd, 2010 at 9:22 pm
Looks like the ChatFrameEditBox onChar hooking broke with 3.3.5. From the looks of things, you’re going to need to loop through all of a player’s chat frames and hook their EditBox code individually (ChatFrameEditBox went away, and has been replaced with ChatFrameNEditBox where N is the index of the chat frame.) Once that’s done, should be good to go. If you need to determine the name of the Currently Active Chat Frame’s edit box, FCF_GetCurrentChatFrame().editBox:GetName() should give it to you.
June 22nd, 2010 at 11:05 pm
Getting a Linkerator error message with patch 3.3.5 (6.22.10)… sigh, this was a super usefull addon. Love your work!
June 25th, 2010 at 11:11 pm
It’s quite simple to get the current version working as it was before by hooking ChatEdit_OnEditFocusGained and ChatEdit_OnEditFocusLost and having those hooks apply and remove the OnChar hook to the current edit frame.
I have a working version with a change like that which I patched in about 10 minutes work.
I wonder if you would be willing to just do a simple fix like that and release a new version for your fans?
July 4th, 2010 at 7:22 am
Xod,
Can you please post your fix somewhere (the actual files I mean)?
Or email it to me? I am suffering withdrawals from not having this anymore; I used it many times a day.
Linkerator is a one of a kind addon. It’s the only one of it’s type that actually worked til last patch. Telo’s Lootlink hasn’t worked in over two years.
Please fix this so that it works in current patch, just get it working like it was I don’t care about any improvements, was fine the way it was imo. I did everything I needed it to do.
July 4th, 2010 at 7:23 am
Sorry forgot to give my email –
mak (dot) arizona (at) hotmail (dot) com
Thanks
July 21st, 2010 at 3:33 pm
I got this more or less working following the advice from Xod, though it took me couple of hours since I’m not familar with lua or WoW addons in general.
The key was removing the OnChar hook and moving this code into the FLT_ChatEdit_OnTextChanged function after the first if clause:
Finally I set a one second delay using /link delay 1 since it was autocompleting instantly.
July 26th, 2010 at 3:02 pm
Aaaw..
I just LOVE linkarator. It has helped me to get a lots and lots of gold. I so hope u can get time to fix it some day. You make my wow time brighter 🙂
/hug Wiktor