- Improved the mechanism we use to detect likely-disenchantable items… should be more efficient and reliable now. (Not that there were any known bugs with it before, but having a well oiled machine is good, y’know?)
- We now keep a list of known exceptions to the common rules for which items are disenchantable. (Generally, anything that’s equippable, not stackable and not a container can be disenchanted if it’s of Uncommon/green or better quality. However, some specific items that fit these critera aren’t disenchantable, presumably because they’re easy to get in quantity.) Thus far it contains the Twilight Trappings cloth pieces and all PvP/Battleground reward armor and weapons. If you come across any other items which DP shows predictions for that turn out to not be disenchantable (but still fit the aforementioned criteria), let me know!
- The
verbose
option now also controls the presentation of possible disenchant results in item tooltips: when off, all shards/essences/etc will be listed on one line, resulting in a vertically shorter (though often wider) tooltip.
- Changed wording of tooltips and chat-window output a bit. (Localizers take note!)
- Includes an update to tooltip-related code shared with other Fizzwidget addons, which should resolve an issue where having two or more addons with conflicting versions of said code could cause a “stack overflow” error.
This entry was posted
on Friday, January 27th, 2006 at 8:29 pm and is filed under Disenchant Predictor.
February 2nd, 2006 at 4:24 pm
Your addons keep getting better, good work!
I’ve found a slight bug which allows the generated extra line(s) in tooltips to appear more than once. Here’s one way to reproduce it: 1. Make sure the dressing room window is closed. 2. Wait until someone post a link to a disenchantable item in chat. 3. Click the link to bring up the regular ‘tooltip’ of the item. The “This item disenchants into…” appears as usual. 4. Ctrl+Click the link to bring up the dressing room (without closing the ‘tooltip’). Another line is added below the first one.
It’s nothing serious but I thought I’d share it anyway. I hope the steps give some clues on what the issue might be.
// Silent
February 2nd, 2006 at 5:03 pm
This is not specific to DE Predictor, but none of the GWF tooltip mods work with EngInventory. Not sure where to go with this so trying both places.
EngInventory is one of the best bag mods, just outdated… recently picked up by Syntoad http://www.curse-gaming.com/mod.php?addid=3083
Can’t wait to see what happens with this, would love to see both mods work together, would be wonderful.
SynEngInventory site for bug reports is here http://wow.syntosis.net/flyspray/index.php?tasks=all&project=3
Thanks in advance, -Dess
February 4th, 2006 at 5:39 am
I use a mod that combines all of my bags together. I have noticed that none of your addons work on items in my bags now. I currently OneBag, but I tried All in one Inventory and My Bags and saw that same result. I am also seeing the same result at the bank. I use BankItems for when I am away from the bank and have the same problem with that mod.
This happens with all of your mods that I use.
March 19th, 2006 at 2:21 am
The one thing I’d like to be changed is that the lines it adds to the tooltip should not artificially widen the tooltip.
Like, especially in Verbose-mode, this mod can easily make tooltips half the screen wipe. But even without, I frequently get tooltips 10+ cms wide, if they can disenchant in 3 things…