For at least the last two versions of Disenchant Predictor, 3.2 and 3.3, I have occasionally see the following error. When it happens, it is when I have just Disenchanted and looted an item. Once it happens, it will then happen every time I DE something after that, until I log off or reloadui.
GFW_DisenchantPredictor-3.3 (r$Revision: 702 $)\DisenchantPredictor.lua:518: attempt to perform arithmetic on local ‘level’ (a nil value)
GFW_DisenchantPredictor-3.3 (r$Revision: 702 $)\DisenchantPredictor.lua:352: in function `FDP_OnEvent’
:”:OnEvent”:1: in function <[string “:OnEvent”]:1>
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February 20th, 2010 at 1:59 pm
For at least the last two versions of Disenchant Predictor, 3.2 and 3.3, I have occasionally see the following error. When it happens, it is when I have just Disenchanted and looted an item. Once it happens, it will then happen every time I DE something after that, until I log off or reloadui.
GFW_DisenchantPredictor-3.3 (r$Revision: 702 $)\DisenchantPredictor.lua:518: attempt to perform arithmetic on local ‘level’ (a nil value) GFW_DisenchantPredictor-3.3 (r$Revision: 702 $)\DisenchantPredictor.lua:352: in function `FDP_OnEvent’ :”:OnEvent”:1: in function <[string “:OnEvent”]:1>
Locals: event = “LOOT_OPENED” arg1 = 0 (for index) = 1 (for limit) = 1 (for step) = 1 slot = 1 link = “|Hitem:34052:0:0:0:0:0:0:1295192105:80[Dream Shard]” _ = 13 _ = 22 itemID = 34052 identifier = “SHARD_DREAM_LARGE” quality = nil level = nil kind = nil LootOpenedTime = 65348.723 MIN_TRY_AGAIN_TIME = 1 addonName = “GFW_DisenchantPredictor”
Thank you.