Love the mod. I do have a request… If you could add a timer feature that could show the estimated time to complete the items in your queue, that would be great. There are times when I have hundreds of bars of ore that need smelting and knowing how long that is going to take would be very useful.
Interesting idea… unfortunately, the APIs don’t provide such information readily. I might be able to have AutoCraft learn how long it takes to craft each recipe the first time you craft it, and then use that for future estimates, though… I’ll look into it.
I can think of one mod that does something similar and that is FlightPath. I haven’t checked out the code, but it appears to learn your flight time between points based on the first flight you make and then displays a countdown timer from the time you get on the bird until it lands.
Gazmik, Several weeks ago I sent you an email regarding the Queue All button. The Queue All button does not work for items that can be built using items that are currently queued up to be built. It displays as Zero.
I sent you code that fixes that, however, that same problem still exists in this version.
Do you want me to resend that information? Am I the only person that this is happening to?
Mind you that this is the Queue All button, not the Queue Everything which works like a charm.
I am still having random crashes when clicking on trade windows. Worked fine for days then boom, game/computer freeze. Disable Autocraft and game is fine.
Hi Gazmik, I was trying to get a hold of you but couldn’t find an email address, so I thought I’d leave a comment here.
I have a question about some of the code your AddOns use. I noticed the clever way that they use GFWTooltip.lua and GFWUtils.lua, and I was wondering if it were possible for another AddOn to use these libraries.
Basically, I am trying to update my sadly out-of-date AddOn “SomeAssemblyRequired” to do a better job with adding text to tooltips, and I am impressed with how GFWTooltip seems to automate the whole process. So I was wondering if it was possible for a seperate AddOn to include the GFWTooltip file to allow it to add text to tooltips (in parallel with your gizmos), and I was wondering if I might have your permission to do so (if it is possible).
If it would work and you’d give permission, I would give you credit for the tooltip functionality, and maybe I could add some of the features people have been requesting for SomeAssemblyRequired. Thanks in advance for your time!
and gaxim, is there any chance of this being made mobile? I used to move my castingbar with mobileframes, but now I can’t. would you mind putting in a check for IsUserPlaced() ? the casting bar is currently on top of my minimap.
could you make a fix so that this mod doesn’t modify the guild overview frame graphics? it doesn’t change it much, it just looks very akward with autocraft graphics in the guild overview, even if its only the frame graphics.
Gazmik, I couldn’t find any way to PM or email you so I’m hoping you see this here. I have a few questions about the Itemstats plugin you’re using for WP. If you could send me an email I’d appreciate it.
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November 19th, 2005 at 11:51 pm
thanks, this version works great… 🙂
November 21st, 2005 at 2:00 pm
Love the mod. I do have a request… If you could add a timer feature that could show the estimated time to complete the items in your queue, that would be great. There are times when I have hundreds of bars of ore that need smelting and knowing how long that is going to take would be very useful.
Thanks again for the great mod.
November 21st, 2005 at 3:35 pm
Interesting idea… unfortunately, the APIs don’t provide such information readily. I might be able to have AutoCraft learn how long it takes to craft each recipe the first time you craft it, and then use that for future estimates, though… I’ll look into it.
November 21st, 2005 at 3:41 pm
I can think of one mod that does something similar and that is FlightPath. I haven’t checked out the code, but it appears to learn your flight time between points based on the first flight you make and then displays a countdown timer from the time you get on the bird until it lands.
November 24th, 2005 at 11:08 am
Gazmik, Several weeks ago I sent you an email regarding the Queue All button. The Queue All button does not work for items that can be built using items that are currently queued up to be built. It displays as Zero.
I sent you code that fixes that, however, that same problem still exists in this version.
Do you want me to resend that information? Am I the only person that this is happening to?
Mind you that this is the Queue All button, not the Queue Everything which works like a charm.
November 25th, 2005 at 1:02 am
I am still having random crashes when clicking on trade windows. Worked fine for days then boom, game/computer freeze. Disable Autocraft and game is fine.
November 27th, 2005 at 2:57 pm
Hi Gazmik, I was trying to get a hold of you but couldn’t find an email address, so I thought I’d leave a comment here.
I have a question about some of the code your AddOns use. I noticed the clever way that they use GFWTooltip.lua and GFWUtils.lua, and I was wondering if it were possible for another AddOn to use these libraries.
Basically, I am trying to update my sadly out-of-date AddOn “SomeAssemblyRequired” to do a better job with adding text to tooltips, and I am impressed with how GFWTooltip seems to automate the whole process. So I was wondering if it was possible for a seperate AddOn to include the GFWTooltip file to allow it to add text to tooltips (in parallel with your gizmos), and I was wondering if I might have your permission to do so (if it is possible).
If it would work and you’d give permission, I would give you credit for the tooltip functionality, and maybe I could add some of the features people have been requesting for SomeAssemblyRequired. Thanks in advance for your time!
November 29th, 2005 at 3:16 pm
Vapok – I have that problem also.
and gaxim, is there any chance of this being made mobile? I used to move my castingbar with mobileframes, but now I can’t. would you mind putting in a check for IsUserPlaced() ? the casting bar is currently on top of my minimap.
November 29th, 2005 at 5:37 pm
could you make a fix so that this mod doesn’t modify the guild overview frame graphics? it doesn’t change it much, it just looks very akward with autocraft graphics in the guild overview, even if its only the frame graphics.
December 1st, 2005 at 4:01 am
Gazmik, I couldn’t find any way to PM or email you so I’m hoping you see this here. I have a few questions about the Itemstats plugin you’re using for WP. If you could send me an email I’d appreciate it.
Thanks!
December 1st, 2005 at 12:09 pm
Hee hee, I am trying to get ahold of him too (see my post above). I dunno if he checks here that often. Some goblins are hard to get a hold of!
December 10th, 2005 at 2:38 pm
Have you thought about making it show how many you can build, like KC_EnhanceTrades does?
http://kaelcycle.wowinterface.com/
December 12th, 2005 at 6:09 am
Terhun – I think it would be nice if autocraft could hook KCET so that it would update KCET’s number with what you have queued
December 27th, 2005 at 10:54 am
Can’t you add a FilterTradeSkill (http://www.curse-gaming.com/mod.php?addid=1799) function? FilterTradeSkill is broken and I love this addon…