Linkerator 3.2

  • Updated TOC to indicate compatibility with WoW Patch 3.2.
  • Fixes an error message which could appear when sending chat messages.

10 Responses to “Linkerator 3.2”

  1. Arioch Says:

    I’ve been using Linkerator for quite a while now with no problems. Suddenly, it’s stopped working correctly. The link is created in my typing field, but does not post as an active link when I hit enter. I’ve tested it in guild and whispers.

    Any ideas?

    Thanks!

  2. Gazmik Fizzwidget Says:

    Linkerator is sort of “in limbo” right now. It works on Patch 3.3 (about as well as it did on Patch 3.2, which is to say just barely), but I haven’t had time lately to spend on fixing / improving it.

  3. Paraselene (Uther) Says:

    Linkerator is a great add-on; very simple to use and clean. Your add-ons are all very high quality. I hope you can find time to update Linkerator for patch 3.3.

  4. Zabel Says:

    I just want to let you know that this is one of the best addons I have ever used. I really appreciate the ability to type out item names and have the clickable link show up in chat. Hopefully you will be able to update it because I haven’t been able to find anything quite like it out there. All your addons are awesome, keep up the good work!

  5. Daxin Says:

    I agree with Paraselene. I love your addons, and am quite impressed with your work. I’d hate to see this one go in the can.

  6. Mitsobar Says:

    I’m gona add my agreement with the above posters. I swear by your addons. At first I under valued this addon but over time it has proven it’s worth. I too hope you get time to work on it.

  7. Akrasia Says:

    Oh no… Yesterday I got the dreaded message that an addon interfered with an interface action, and taint.log says the Linkerator was the culprit. I was already trying to cut down on my addons, but this one I will really miss a lot. sigh

  8. Hirsute Says:

    Looks like the ChatFrameEditBox onChar hooking broke with 3.3.5. From the looks of things, you’re going to need to loop through all of a player’s chat frames and hook their EditBox code individually (ChatFrameEditBox went away, and has been replaced with ChatFrameNEditBox where N is the index of the chat frame.) Once that’s done, should be good to go. If you need to determine the name of the Currently Active Chat Frame’s edit box, FCF_GetCurrentChatFrame().editBox:GetName() should give it to you.

  9. Tuorr Says:

    Getting a Linkerator error message with patch 3.3.5 (6.22.10)… sigh, this was a super usefull addon. Love your work!

  10. Xod Says:

    It’s quite simple to get the current version working as it was before by hooking ChatEdit_OnEditFocusGained and ChatEdit_OnEditFocusLost and having those hooks apply and remove the OnChar hook to the current edit frame.

    I have a working version with a change like that which I patched in about 10 minutes work.

    I wonder if you would be willing to just do a simple fix like that and release a new version for your fans?

Leave a Reply

You can use Markdown (and Markdown Extra) syntax for rich text posting.
(TIP: If inserting code, indent each line by at least 4 spaces or 1 tab.)
Names of WoW items will be linked to Armory if enclosed in square brackets (e.g. [Coal]).

Powered by WP Hashcash