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	<title>Comments on: ReagentCost 10900.2</title>
	<atom:link href="http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/</link>
	<description>Superior Gadget &#038; Doodad Emporium</description>
	<pubDate>Tue, 06 Jan 2009 12:13:16 +0000</pubDate>
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		<title>By: Brad</title>
		<link>http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-699</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Tue, 14 Mar 2006 14:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-699</guid>
		<description>&lt;p&gt;The bug reported by sprote must be sucking up huge amounts of memory and processing time. Can we get a patch or workaround for this problem soon?&lt;/p&gt;

&lt;p&gt;I'm afraid I'll have to disable the addon until this is fixed.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The bug reported by sprote must be sucking up huge amounts of memory and processing time. Can we get a patch or workaround for this problem soon?</p>

<p>I&#8217;m afraid I&#8217;ll have to disable the addon until this is fixed.</p>]]></content:encoded>
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	<item>
		<title>By: eswat</title>
		<link>http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-654</link>
		<dc:creator>eswat</dc:creator>
		<pubDate>Mon, 06 Mar 2006 18:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-654</guid>
		<description>&lt;p&gt;just an FYI, the new version of KC_Items will require code changes in GFW_ReagentCost.  I'm running with the latest beta (0.94.1) of KC_Items and had to tweak the code in ReagentCost.lua in order to make it work.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>just an FYI, the new version of KC_Items will require code changes in GFW_ReagentCost.  I&#8217;m running with the latest beta (0.94.1) of KC_Items and had to tweak the code in ReagentCost.lua in order to make it work.</p>]]></content:encoded>
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	<item>
		<title>By: Fert</title>
		<link>http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-616</link>
		<dc:creator>Fert</dc:creator>
		<pubDate>Sun, 05 Feb 2006 18:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-616</guid>
		<description>&lt;p&gt;The report function constantly prompts for an open enchanter window in order to display enchant info even when enchant window is open...any suggestions?  Thanks&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The report function constantly prompts for an open enchanter window in order to display enchant info even when enchant window is open&#8230;any suggestions?  Thanks</p>]]></content:encoded>
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	<item>
		<title>By: sprote</title>
		<link>http://fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-613</link>
		<dc:creator>sprote</dc:creator>
		<pubDate>Sun, 05 Feb 2006 08:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2006/01/13/gfw-reagentcost-10900-2/#comment-613</guid>
		<description>&lt;p&gt;The ScanTradeSkill/ScanCraft functions seem to be working in append-only mode. My FRC_KnownRecipes for one character is up to 64,000+ entries because it appends additional copies of all my known recipes every time I open the trade window. Another character has 124 identical entries for "Linen Bandage" because she trained up First Aid. My best guess is that since you're not doing any duplicate checks at the table.insert step, so it just appends the list. If so, I can see maybe adding another level to the data schema - realm/player/trade - so you can over-write all of the, say, Enchant items each time it's called rather than having to check for changes.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The ScanTradeSkill/ScanCraft functions seem to be working in append-only mode. My FRC_KnownRecipes for one character is up to 64,000+ entries because it appends additional copies of all my known recipes every time I open the trade window. Another character has 124 identical entries for &#8220;Linen Bandage&#8221; because she trained up First Aid. My best guess is that since you&#8217;re not doing any duplicate checks at the table.insert step, so it just appends the list. If so, I can see maybe adding another level to the data schema - realm/player/trade - so you can over-write all of the, say, Enchant items each time it&#8217;s called rather than having to check for changes.</p>]]></content:encoded>
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