<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: ReagentCost 1800.3</title>
	<atom:link href="http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/</link>
	<description>Superior Gadget &#38; Doodad Emporium</description>
	<lastBuildDate>Wed, 25 Apr 2012 21:18:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Gazmik Fizzwidget</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-425</link>
		<dc:creator>Gazmik Fizzwidget</dc:creator>
		<pubDate>Thu, 17 Nov 2005 15:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-425</guid>
		<description>&lt;p&gt;Actually, you can already do this -- the &lt;code&gt;/rc minprofit&lt;/code&gt; command controls the cutoff for how profitable an item needs to be to get included in the report, and how the report is sorted. Typing &lt;code&gt;/rc minprofit 10000&lt;/code&gt; will list only items whose profit is at least1 gold (1 gold = 10000 copper) and sort the report by profit amount. Typing &lt;code&gt;/rc minprofit 25%&lt;/code&gt; will list only items whose profit is at least 25% of materials cost and sort the report by profit margin.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Actually, you can already do this &#8212; the <code>/rc minprofit</code> command controls the cutoff for how profitable an item needs to be to get included in the report, and how the report is sorted. Typing <code>/rc minprofit 10000</code> will list only items whose profit is at least1 gold (1 gold = 10000 copper) and sort the report by profit amount. Typing <code>/rc minprofit 25%</code> will list only items whose profit is at least 25% of materials cost and sort the report by profit margin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredrick Stone</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-422</link>
		<dc:creator>Fredrick Stone</dc:creator>
		<pubDate>Thu, 17 Nov 2005 09:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-422</guid>
		<description>&lt;p&gt;I use reagentcost regularly - however, I have a suggestion on how to improve  the report it creates.&lt;/p&gt;

&lt;p&gt;As it is, I can list items with a certain expected profit.   However, that is not nearly as useful as being able to know the expected profit margin.&lt;/p&gt;

&lt;p&gt;An example.&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;I can make item A for 1G and sell for 1.15Gs on the average.

I can make item B for 10s and sell for 25s on the average.
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;In both cases the absolute profit per item is the same, 15s.  However - item B is a vastly superior choice - I can make 10x B for the same cost as a single A but the total profit will be 1G50s, as opposed to just 15s.&lt;/p&gt;

&lt;p&gt;Another example- &quot;/reagentcost report&quot; listed an item with material cost of  47G and expected sale value of 48G, with an expected profit of 1G.  Sounds fine, but as the profit margin is only 2%, it would be a waste of time and money to make this item...fluctuations in AH prices and the commission would mean a loss for me.&lt;/p&gt;

&lt;p&gt;What I would like to suggest is a new command, where I could get a list of  items I can make with an expected profit percentage, with a reasonable default being maybe 25%.&lt;/p&gt;

&lt;p&gt;By looking at the profit margin (as a percentage of the material cost) as opposed to the absolute profit, the addon will be MUCH more useful for people trying to make items for profit.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I use reagentcost regularly &#8211; however, I have a suggestion on how to improve  the report it creates.</p>

<p>As it is, I can list items with a certain expected profit.   However, that is not nearly as useful as being able to know the expected profit margin.</p>

<p>An example.</p>

<pre><code>I can make item A for 1G and sell for 1.15Gs on the average.

I can make item B for 10s and sell for 25s on the average.
</code></pre>

<p>In both cases the absolute profit per item is the same, 15s.  However &#8211; item B is a vastly superior choice &#8211; I can make 10x B for the same cost as a single A but the total profit will be 1G50s, as opposed to just 15s.</p>

<p>Another example- &#8220;/reagentcost report&#8221; listed an item with material cost of  47G and expected sale value of 48G, with an expected profit of 1G.  Sounds fine, but as the profit margin is only 2%, it would be a waste of time and money to make this item&#8230;fluctuations in AH prices and the commission would mean a loss for me.</p>

<p>What I would like to suggest is a new command, where I could get a list of  items I can make with an expected profit percentage, with a reasonable default being maybe 25%.</p>

<p>By looking at the profit margin (as a percentage of the material cost) as opposed to the absolute profit, the addon will be MUCH more useful for people trying to make items for profit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Enchanter</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-376</link>
		<dc:creator>Enchanter</dc:creator>
		<pubDate>Fri, 28 Oct 2005 23:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-376</guid>
		<description>&lt;p&gt;I keep getting an error message (v 1800.3) saying &quot;Reagent cost is installed but non-functional; can&#039;t find Auctioneer, KC_Items (with auction module) or AuctionMatrix.&lt;/p&gt;

&lt;p&gt;However, Auctioneer v 3.1.0.0526 is installed and turned on. &lt;/p&gt;

&lt;p&gt;Any ideas?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I keep getting an error message (v 1800.3) saying &#8220;Reagent cost is installed but non-functional; can&#8217;t find Auctioneer, KC_Items (with auction module) or AuctionMatrix.</p>

<p>However, Auctioneer v 3.1.0.0526 is installed and turned on. </p>

<p>Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous dude</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-374</link>
		<dc:creator>Anonymous dude</dc:creator>
		<pubDate>Fri, 28 Oct 2005 11:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-374</guid>
		<description>&lt;p&gt;The way reagent cost calculates total cost by using other recipes creates a loop with alchemic transmutes (fire-&gt;earth-&gt;water-&gt;air-&gt;fire) making auctioneer put out a overflow error&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The way reagent cost calculates total cost by using other recipes creates a loop with alchemic transmutes (fire-&gt;earth-&gt;water-&gt;air-&gt;fire) making auctioneer put out a overflow error</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Roy</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-370</link>
		<dc:creator>Jonathan Roy</dc:creator>
		<pubDate>Wed, 26 Oct 2005 20:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-370</guid>
		<description>&lt;p&gt;The code got a bit messed up via html formatting, I forgot to use &quot;pre&quot; blocks or similar, sorry. :) But hopefully it&#039;s of use for you in version 1800.4!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The code got a bit messed up via html formatting, I forgot to use &#8220;pre&#8221; blocks or similar, sorry. <img src='http://fizzwidget.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But hopefully it&#8217;s of use for you in version 1800.4!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Roy</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-369</link>
		<dc:creator>Jonathan Roy</dc:creator>
		<pubDate>Wed, 26 Oct 2005 20:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-369</guid>
		<description>&lt;p&gt;I went ahead and added support myself. :) It seems to work great. Manually adding up the prices of each item in my smithing window, the expected cost was the same as the addon&#039;s estimate cost in the trade window. Forgive lack of a true ./patch file please, don&#039;t have those tools at home on my Windows box...&lt;/p&gt;

&lt;p&gt;Add WOWEcon_PriceMod into the .toc.&lt;/p&gt;

&lt;p&gt;For detection of the addon in FRC_OnLoad():&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;    elseif (WOWEcon_Enabled ~= nil) then
            FRC_PriceSource = &quot;WOWEcon_PriceMod&quot;;
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Down in FRC_TypicalItemPrice:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;    elseif (FRC_PriceSource == &quot;WOWEcon_PriceMod&quot;) then
            return FRC_WOWEcon_PriceModItemPrice(itemLink);
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;And finally the big function:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;function FRC_WOWEcon_PriceModItemPrice(itemLink)
    local medianPrice, medianCount, serverData = WOWEcon_GetAuctionPrice_ByLink(itemLink);
    if (medianCount == nil) then medianCount = 0 end

local _, _, itemID  = string.find(itemLink, &quot;.Hitem:(%d+):%d+:%d+:%d+.h%[[^]]+%].h&quot;);
itemID = tonumber(itemID) or 0;

local buyFromVendorPrice = 0;
local sellToVendorPrice = 0;
if (FRC_VendorPrices[itemID]) then
    buyFromVendorPrice = FRC_VendorPrices[itemID].b;
    sellToVendorPrice = FRC_VendorPrices[itemID].s;
end

if (sellToVendorPrice == 0) then
    sellToVendorPrice = WOWEcon_GetVendorPrice_ByLink(itemLink);
end

if (sellToVendorPrice == nil) then sellToVendorPrice = 0 end

if (buyFromVendorPrice &gt; 0) then
    return buyFromVendorPrice, -1; -- FRC_VendorPrices lists only the primarily-vendor-bought tradeskill items
elseif (medianCount == 0 or medianPrice == nil) then
    return sellToVendorPrice * 3, 0; -- generally a good guess for auction price if we don&#039;t have real auction data
else
    return medianPrice, math.floor((math.min(medianCount, MIN_SCANS) / MIN_SCANS) * 1000) / 10; 
end
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;end&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I went ahead and added support myself. <img src='http://fizzwidget.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It seems to work great. Manually adding up the prices of each item in my smithing window, the expected cost was the same as the addon&#8217;s estimate cost in the trade window. Forgive lack of a true ./patch file please, don&#8217;t have those tools at home on my Windows box&#8230;</p>

<p>Add WOWEcon_PriceMod into the .toc.</p>

<p>For detection of the addon in FRC_OnLoad():</p>

<pre><code>    elseif (WOWEcon_Enabled ~= nil) then
            FRC_PriceSource = "WOWEcon_PriceMod";
</code></pre>

<p>Down in FRC_TypicalItemPrice:</p>

<pre><code>    elseif (FRC_PriceSource == "WOWEcon_PriceMod") then
            return FRC_WOWEcon_PriceModItemPrice(itemLink);
</code></pre>

<p>And finally the big function:</p>

<pre><code>function FRC_WOWEcon_PriceModItemPrice(itemLink)
    local medianPrice, medianCount, serverData = WOWEcon_GetAuctionPrice_ByLink(itemLink);
    if (medianCount == nil) then medianCount = 0 end

local _, _, itemID  = string.find(itemLink, ".Hitem:(%d+):%d+:%d+:%d+.h%[[^]]+%].h");
itemID = tonumber(itemID) or 0;

local buyFromVendorPrice = 0;
local sellToVendorPrice = 0;
if (FRC_VendorPrices[itemID]) then
    buyFromVendorPrice = FRC_VendorPrices[itemID].b;
    sellToVendorPrice = FRC_VendorPrices[itemID].s;
end

if (sellToVendorPrice == 0) then
    sellToVendorPrice = WOWEcon_GetVendorPrice_ByLink(itemLink);
end

if (sellToVendorPrice == nil) then sellToVendorPrice = 0 end

if (buyFromVendorPrice &gt; 0) then
    return buyFromVendorPrice, -1; -- FRC_VendorPrices lists only the primarily-vendor-bought tradeskill items
elseif (medianCount == 0 or medianPrice == nil) then
    return sellToVendorPrice * 3, 0; -- generally a good guess for auction price if we don't have real auction data
else
    return medianPrice, math.floor((math.min(medianCount, MIN_SCANS) / MIN_SCANS) * 1000) / 10; 
end
</code></pre>

<p>end</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Roy</title>
		<link>http://fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/comment-page-1/#comment-368</link>
		<dc:creator>Jonathan Roy</dc:creator>
		<pubDate>Wed, 26 Oct 2005 19:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/19/gfw-reagentcost-1800-3/#comment-368</guid>
		<description>&lt;p&gt;I&#039;d like to request compatibility with wowecon.com as an alternative to the others. I recently just stopped using Auctioneer and Enchantrix in favor of theirs instead.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to request compatibility with wowecon.com as an alternative to the others. I recently just stopped using Auctioneer and Enchantrix in favor of theirs instead.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 7/16 queries in 0.011 seconds using disk: basic

Served from: fizzwidget.com @ 2012-05-17 23:47:19 -->
