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	<title>Comments on: AutoCraft 1800.1</title>
	<atom:link href="http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/</link>
	<description>Superior Gadget &#38; Doodad Emporium</description>
	<lastBuildDate>Wed, 01 Feb 2012 20:18:53 +0000</lastBuildDate>
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	<item>
		<title>By: Gazmik Fizzwidget</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-245</link>
		<dc:creator>Gazmik Fizzwidget</dc:creator>
		<pubDate>Wed, 12 Oct 2005 21:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-245</guid>
		<description>&lt;p&gt;AutoCraft 1800.2 is now live, fixing these issues (and it&#039;s also compatible with EnhancedTradeSkill without needing XML edits).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>AutoCraft 1800.2 is now live, fixing these issues (and it&#8217;s also compatible with EnhancedTradeSkill without needing XML edits).</p>]]></content:encoded>
	</item>
	<item>
		<title>By: ksponge</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-243</link>
		<dc:creator>ksponge</dc:creator>
		<pubDate>Wed, 12 Oct 2005 21:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-243</guid>
		<description>&lt;p&gt;I have the same problem as Guiseppe.  The queue does not clear when creating items.  I can see this would be excellent though if it were working as intended.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I have the same problem as Guiseppe.  The queue does not clear when creating items.  I can see this would be excellent though if it were working as intended.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Nehlurra</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-239</link>
		<dc:creator>Nehlurra</dc:creator>
		<pubDate>Wed, 12 Oct 2005 18:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-239</guid>
		<description>&lt;p&gt;The queue is not properly removing items once they are finished and the message &quot;Queue Paused&quot; stays below the bar rather than disappearing once I&#039;ve started the queue.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The queue is not properly removing items once they are finished and the message &#8220;Queue Paused&#8221; stays below the bar rather than disappearing once I&#8217;ve started the queue.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Axelrod</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-237</link>
		<dc:creator>Axelrod</dc:creator>
		<pubDate>Wed, 12 Oct 2005 14:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-237</guid>
		<description>&lt;p&gt;It&#039;s not working properly for me.&lt;/p&gt;

&lt;p&gt;I had 3 Mithril Bars, 2 Truesilver Bars, 1 Star Ruby in my inventory. These are the raw mats for a Sniper Scope.&lt;/p&gt;

&lt;p&gt;I queue the Mithril Tube (uses 3 Mithril Bars) then queue the Sniper Scope, but after the Mithril Tube was made, I get a message say I don&#039;t have the required mats and my Star Ruby and Truesilver Bars are not lit, even when they&#039;re still in my inventory. (Screenshot: http://www.imagedump.com/index.cgi?pick=get&amp;tp=326497)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It&#8217;s not working properly for me.</p>

<p>I had 3 Mithril Bars, 2 Truesilver Bars, 1 Star Ruby in my inventory. These are the raw mats for a Sniper Scope.</p>

<p>I queue the Mithril Tube (uses 3 Mithril Bars) then queue the Sniper Scope, but after the Mithril Tube was made, I get a message say I don&#8217;t have the required mats and my Star Ruby and Truesilver Bars are not lit, even when they&#8217;re still in my inventory. (Screenshot: <a href="http://www.imagedump.com/index.cgi?pick=get&#038;tp=326497" rel="nofollow">http://www.imagedump.com/index.cgi?pick=get&#038;tp=326497</a>)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Obelixdk</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-236</link>
		<dc:creator>Obelixdk</dc:creator>
		<pubDate>Wed, 12 Oct 2005 14:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-236</guid>
		<description>&lt;p&gt;I cannot get it to work after 1.8 i get errors..
Count: Infinite
Error: Interface\AddOns\GFW_AutoCraft\AutoCraft.lua:66: attempt to perform arithmetic on local `playerReagentCountâ€™ (a nil value)&lt;/p&gt;

&lt;p&gt;is there any way to fix that?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I cannot get it to work after 1.8 i get errors..
Count: Infinite
Error: Interface\AddOns\GFW_AutoCraft\AutoCraft.lua:66: attempt to perform arithmetic on local `playerReagentCountâ€™ (a nil value)</p>

<p>is there any way to fix that?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Guiseppe</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-235</link>
		<dc:creator>Guiseppe</dc:creator>
		<pubDate>Wed, 12 Oct 2005 13:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-235</guid>
		<description>&lt;p&gt;Fantastic addon. Problem: items aren&#039;t being removed from the queue when they&#039;re finished. So I have to manually remove them and restart creation, which seems to kind of negate the point of the addon. Help?&lt;/p&gt;

&lt;p&gt;Thanks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Fantastic addon. Problem: items aren&#8217;t being removed from the queue when they&#8217;re finished. So I have to manually remove them and restart creation, which seems to kind of negate the point of the addon. Help?</p>

<p>Thanks.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Kepek</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-233</link>
		<dc:creator>Kepek</dc:creator>
		<pubDate>Wed, 12 Oct 2005 07:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-233</guid>
		<description>&lt;p&gt;I am planning to update the 24 tradeskillframe mod, similar to my current enchanting update at http://www.curse-gaming.com/mod.php?addid=2272&lt;/p&gt;

&lt;p&gt;I updated your code in the AutoCraft mod to reflect the changes I made.  It seems to be perfectly compatible with the non-modified one as well :P&lt;/p&gt;

&lt;p&gt;In the AutoCraft Background frame, replace the layers section with:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;    &lt;Layers&gt;
        &lt;Layer level=&quot;BACKGROUND&quot;&gt;
            &lt;Texture file=&quot;Interface\PaperDollInfoFrame\SkillFrame-BotLeft&quot;&gt;
                &lt;Size&gt;
                    &lt;AbsDimension x=&quot;256&quot; y=&quot;128&quot;/&gt;
                &lt;/Size&gt;
                &lt;Anchors&gt;
                    &lt;Anchor point=&quot;BOTTOMLEFT&quot; relativeTo=&quot;AutoCraftQueueEverything&quot; relativePoint=&quot;BOTTOMLEFT&quot;&gt;
                        &lt;Offset&gt;
                            &lt;AbsDimension x=&quot;-15&quot; y=&quot;-104&quot;/&gt;
                        &lt;/Offset&gt;
                    &lt;/Anchor&gt;
                &lt;/Anchors&gt;
                &lt;TexCoords left=&quot;0&quot; right=&quot;1.0&quot; top=&quot;0.5&quot; bottom=&quot;1.0&quot;/&gt;
            &lt;/Texture&gt;
            &lt;Texture file=&quot;Interface\PaperDollInfoFrame\SkillFrame-BotLeft&quot;&gt;
                &lt;Size&gt;
                    &lt;AbsDimension x=&quot;128&quot; y=&quot;128&quot;/&gt;
                &lt;/Size&gt;
                &lt;Anchors&gt;
                    &lt;Anchor point=&quot;BOTTOMLEFT&quot; relativeTo=&quot;AutoCraftQueueEverything&quot; relativePoint=&quot;TOPRIGHT&quot;&gt;
                        &lt;Offset&gt;
                            &lt;AbsDimension x=&quot;68&quot; y=&quot;-126&quot;/&gt;
                        &lt;/Offset&gt;
                    &lt;/Anchor&gt;
                &lt;/Anchors&gt;
                &lt;TexCoords left=&quot;1.0&quot; right=&quot;0&quot; top=&quot;0.5&quot; bottom=&quot;1.0&quot;/&gt;
            &lt;/Texture&gt;
        &lt;/Layer&gt;
    &lt;/Layers&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Let me know if this works right for you, but it should be fine.  Please let me know if there are any problems.  I love your mod, and hope that mine can successfully integrate with it to provide a great tradeskill solution.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I am planning to update the 24 tradeskillframe mod, similar to my current enchanting update at <a href="http://www.curse-gaming.com/mod.php?addid=2272" rel="nofollow">http://www.curse-gaming.com/mod.php?addid=2272</a></p>

<p>I updated your code in the AutoCraft mod to reflect the changes I made.  It seems to be perfectly compatible with the non-modified one as well <img src='http://fizzwidget.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>

<p>In the AutoCraft Background frame, replace the layers section with:</p>

<pre><code>    &lt;Layers&gt;
        &lt;Layer level="BACKGROUND"&gt;
            &lt;Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft"&gt;
                &lt;Size&gt;
                    &lt;AbsDimension x="256" y="128"/&gt;
                &lt;/Size&gt;
                &lt;Anchors&gt;
                    &lt;Anchor point="BOTTOMLEFT" relativeTo="AutoCraftQueueEverything" relativePoint="BOTTOMLEFT"&gt;
                        &lt;Offset&gt;
                            &lt;AbsDimension x="-15" y="-104"/&gt;
                        &lt;/Offset&gt;
                    &lt;/Anchor&gt;
                &lt;/Anchors&gt;
                &lt;TexCoords left="0" right="1.0" top="0.5" bottom="1.0"/&gt;
            &lt;/Texture&gt;
            &lt;Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft"&gt;
                &lt;Size&gt;
                    &lt;AbsDimension x="128" y="128"/&gt;
                &lt;/Size&gt;
                &lt;Anchors&gt;
                    &lt;Anchor point="BOTTOMLEFT" relativeTo="AutoCraftQueueEverything" relativePoint="TOPRIGHT"&gt;
                        &lt;Offset&gt;
                            &lt;AbsDimension x="68" y="-126"/&gt;
                        &lt;/Offset&gt;
                    &lt;/Anchor&gt;
                &lt;/Anchors&gt;
                &lt;TexCoords left="1.0" right="0" top="0.5" bottom="1.0"/&gt;
            &lt;/Texture&gt;
        &lt;/Layer&gt;
    &lt;/Layers&gt;
</code></pre>

<p>Let me know if this works right for you, but it should be fine.  Please let me know if there are any problems.  I love your mod, and hope that mine can successfully integrate with it to provide a great tradeskill solution.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Mondoz</title>
		<link>http://fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/comment-page-1/#comment-232</link>
		<dc:creator>Mondoz</dc:creator>
		<pubDate>Wed, 12 Oct 2005 03:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/10/11/gfw-autocraft-1800-1/#comment-232</guid>
		<description>&lt;p&gt;Count: Infinite
Error: Interface\AddOns\GFW_AutoCraft\AutoCraft.lua:66: attempt to perform arithmetic on local `playerReagentCount&#039; (a nil value)&lt;/p&gt;

&lt;p&gt;For a while, it wouldn&#039;t show the actual tradeskills at all.
Now it seems to show them, but only after a while.&lt;/p&gt;

&lt;p&gt;Also, are there plans to make it compatible with the expanded tradeskill frame that shows 24(?) skills instead of just 8 again?&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Count: Infinite
Error: Interface\AddOns\GFW_AutoCraft\AutoCraft.lua:66: attempt to perform arithmetic on local `playerReagentCount&#8217; (a nil value)</p>

<p>For a while, it wouldn&#8217;t show the actual tradeskills at all.
Now it seems to show them, but only after a while.</p>

<p>Also, are there plans to make it compatible with the expanded tradeskill frame that shows 24(?) skills instead of just 8 again?</p>

<p>Thanks!</p>]]></content:encoded>
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