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	<title>Comments on: Feed-O-Matic 1700.4</title>
	<atom:link href="http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/</link>
	<description>Superior Gadget &#038; Doodad Emporium</description>
	<pubDate>Tue, 06 Jan 2009 03:49:45 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Gazmik Fizzwidget</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-180</link>
		<dc:creator>Gazmik Fizzwidget</dc:creator>
		<pubDate>Tue, 27 Sep 2005 18:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-180</guid>
		<description>&lt;p&gt;Yes, Elmanthira, the 35 happiness rule pretty well describes things prior to the 1.7 patch. At that time, feeding your pet would result in him gaining 35, 17, or 8 happiness per tick while the feed effect was active, based on the quality of the food. In 1.7, though, there's now a point at which feeding your pet won't continue to gain him happiness, and so the per-tick value will be 0 even for foods your pet "likes", or some number between 0 and what the food should "normally" give. This makes keeping track of which foods are "best" for you pet at any given time a bit more complicated than it was before, but I think I've successfully tackled it. :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yes, Elmanthira, the 35 happiness rule pretty well describes things prior to the 1.7 patch. At that time, feeding your pet would result in him gaining 35, 17, or 8 happiness per tick while the feed effect was active, based on the quality of the food. In 1.7, though, there&#8217;s now a point at which feeding your pet won&#8217;t continue to gain him happiness, and so the per-tick value will be 0 even for foods your pet &#8220;likes&#8221;, or some number between 0 and what the food should &#8220;normally&#8221; give. This makes keeping track of which foods are &#8220;best&#8221; for you pet at any given time a bit more complicated than it was before, but I think I&#8217;ve successfully tackled it. <img src='http://fizzwidget.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Elmanthira</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-178</link>
		<dc:creator>Elmanthira</dc:creator>
		<pubDate>Tue, 27 Sep 2005 15:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-178</guid>
		<description>&lt;p&gt;Something I noticed last night while playing...&lt;/p&gt;

&lt;p&gt;If I have multiple stacks of identical food, FOM will feed my pet from the stack of food with the most items in it.  I had three stacks of cured ham steaks with 3 steaks each, and other stack with 4 steaks in it...
That doesn't seem very sensible.
(In other news, my hunter finally hit 40!  Yay!  (no mount, though.))&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Something I noticed last night while playing&#8230;</p>

<p>If I have multiple stacks of identical food, FOM will feed my pet from the stack of food with the most items in it.  I had three stacks of cured ham steaks with 3 steaks each, and other stack with 4 steaks in it&#8230;
That doesn&#8217;t seem very sensible.
(In other news, my hunter finally hit 40!  Yay!  (no mount, though.))</p>]]></content:encoded>
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		<title>By: Elmanthira</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-177</link>
		<dc:creator>Elmanthira</dc:creator>
		<pubDate>Tue, 27 Sep 2005 05:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-177</guid>
		<description>&lt;p&gt;petopia.brashendeavors.net
has a lot of info about pets and pet management.
what I was able to understand is "open up the combat window, feed your pet.  If your pet gains 35 happiness, try a lower level food, until your pet no longer gains 35 happiness per tick; the lowest level food that gives 35 happiness is the "best" food to feed."
Granted, you must make adjustments for "the pet his already perfectly happy", but you can repeatedly summon and dismiss the pet for experimentation purposes.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>petopia.brashendeavors.net
has a lot of info about pets and pet management.
what I was able to understand is &#8220;open up the combat window, feed your pet.  If your pet gains 35 happiness, try a lower level food, until your pet no longer gains 35 happiness per tick; the lowest level food that gives 35 happiness is the &#8220;best&#8221; food to feed.&#8221;
Granted, you must make adjustments for &#8220;the pet his already perfectly happy&#8221;, but you can repeatedly summon and dismiss the pet for experimentation purposes.</p>]]></content:encoded>
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		<title>By: Brad</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-175</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Tue, 27 Sep 2005 04:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-175</guid>
		<description>&lt;p&gt;Sounds like I'll be anxiously checking in for the next version!&lt;/p&gt;

&lt;p&gt;Can you explain or point me to a discussion of how pets gain happiness?&lt;/p&gt;

&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;Brad&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sounds like I&#8217;ll be anxiously checking in for the next version!</p>

<p>Can you explain or point me to a discussion of how pets gain happiness?</p>

<p>Thanks,</p>

<p>Brad</p>]]></content:encoded>
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		<title>By: Gazmik Fizzwidget</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-174</link>
		<dc:creator>Gazmik Fizzwidget</dc:creator>
		<pubDate>Tue, 27 Sep 2005 00:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-174</guid>
		<description>&lt;p&gt;Thanks for the error reports; I'll be putting out a new release soon which should fix those.&lt;/p&gt;

&lt;p&gt;Stopping auto-feeding while poisoned is something I'm already looking into, but it's not a simple problem; for the next release I'll probably just stop auto-feeding while the pet has any debuff. That's less than desirable -- there are plenty of debuff effects that don't interfere with feeding, but sorting them out could greatly slow down the code.&lt;/p&gt;

&lt;p&gt;Avoiding feeding while in water isn't possible -- there's no way for the UI scripting environment to know when the player is in water (this has been a frequent topic of discussion on the Blizzard UI board), much less the pet. However, if I recall correctly it is possible to feed a pet while swimming and suffer no ill effects.&lt;/p&gt;

&lt;p&gt;Avoiding feeding while already feeding is something Feed-O-Matic is already supposed to do, but there's some kind of race condition in the client that causes us to check whether to feed again before our "Hey, we're feeding now" flag registers. I'm looking into potential solutions.&lt;/p&gt;

&lt;p&gt;I started looking into doing some kind of "unused foods" report some time ago (my Hunter's actually been using this for several months, but I only felt it was polished enough to release recently). Figuring this out is a little harder now that they've changed how pets gain happiness from foods in 1.7, but I'd like to look into it again once bugs in the current functionality are ironed out.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the error reports; I&#8217;ll be putting out a new release soon which should fix those.</p>

<p>Stopping auto-feeding while poisoned is something I&#8217;m already looking into, but it&#8217;s not a simple problem; for the next release I&#8217;ll probably just stop auto-feeding while the pet has any debuff. That&#8217;s less than desirable &#8212; there are plenty of debuff effects that don&#8217;t interfere with feeding, but sorting them out could greatly slow down the code.</p>

<p>Avoiding feeding while in water isn&#8217;t possible &#8212; there&#8217;s no way for the UI scripting environment to know when the player is in water (this has been a frequent topic of discussion on the Blizzard UI board), much less the pet. However, if I recall correctly it is possible to feed a pet while swimming and suffer no ill effects.</p>

<p>Avoiding feeding while already feeding is something Feed-O-Matic is already supposed to do, but there&#8217;s some kind of race condition in the client that causes us to check whether to feed again before our &#8220;Hey, we&#8217;re feeding now&#8221; flag registers. I&#8217;m looking into potential solutions.</p>

<p>I started looking into doing some kind of &#8220;unused foods&#8221; report some time ago (my Hunter&#8217;s actually been using this for several months, but I only felt it was polished enough to release recently). Figuring this out is a little harder now that they&#8217;ve changed how pets gain happiness from foods in 1.7, but I&#8217;d like to look into it again once bugs in the current functionality are ironed out.</p>]]></content:encoded>
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		<title>By: Brad</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-167</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Sun, 25 Sep 2005 23:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-167</guid>
		<description>&lt;p&gt;I'm getting the error:&lt;/p&gt;

&lt;p&gt;FeedOMatic.lua:1187 attempt to index field `?' a nil value&lt;/p&gt;

&lt;p&gt;Regards,&lt;/p&gt;

&lt;p&gt;Brad&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting the error:</p>

<p>FeedOMatic.lua:1187 attempt to index field `?&#8217; a nil value</p>

<p>Regards,</p>

<p>Brad</p>]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-166</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 25 Sep 2005 18:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-166</guid>
		<description>&lt;p&gt;Wonderful tool - as they all are &lt;/p&gt;

&lt;p&gt;Only one problem is when the pet has a debuff on it like poison.  Then, it will eat food continually (the debuff stops the food effect working).  The preference would be not to feed until the debuff has gone.  Went through 10 roast quails before I spotted this &lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wonderful tool - as they all are </p>

<p>Only one problem is when the pet has a debuff on it like poison.  Then, it will eat food continually (the debuff stops the food effect working).  The preference would be not to feed until the debuff has gone.  Went through 10 roast quails before I spotted this </p>]]></content:encoded>
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		<title>By: Brad</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-163</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Sun, 25 Sep 2005 14:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-163</guid>
		<description>&lt;p&gt;Is there a way to see what food has been outgrown by my pets?  Also a way to tell what foods are getting close?&lt;/p&gt;

&lt;p&gt;I'd like to make sure I'm not carrying something of marginal or no usefulness to my named pets and if I'm running low on bag space, I can sacrifice marginal foods if necessary.&lt;/p&gt;

&lt;p&gt;Thanks for a great addon!&lt;/p&gt;

&lt;p&gt;Regards,&lt;/p&gt;

&lt;p&gt;Brad&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Is there a way to see what food has been outgrown by my pets?  Also a way to tell what foods are getting close?</p>

<p>I&#8217;d like to make sure I&#8217;m not carrying something of marginal or no usefulness to my named pets and if I&#8217;m running low on bag space, I can sacrifice marginal foods if necessary.</p>

<p>Thanks for a great addon!</p>

<p>Regards,</p>

<p>Brad</p>]]></content:encoded>
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		<title>By: KiwiMike</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-159</link>
		<dc:creator>KiwiMike</dc:creator>
		<pubDate>Sun, 25 Sep 2005 04:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-159</guid>
		<description>&lt;p&gt;This neat addon is now in Insomniax Recompilation.&lt;/p&gt;

&lt;p&gt;One little request.  Would you please consider having the addon check for damage over time debuffs before having the pet chow down.&lt;/p&gt;

&lt;p&gt;If pet has a DoT debuff the feed is interupted and pet does not get full increased happiness effect from the feeding.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This neat addon is now in Insomniax Recompilation.</p>

<p>One little request.  Would you please consider having the addon check for damage over time debuffs before having the pet chow down.</p>

<p>If pet has a DoT debuff the feed is interupted and pet does not get full increased happiness effect from the feeding.</p>]]></content:encoded>
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		<title>By: True Freak</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-154</link>
		<dc:creator>True Freak</dc:creator>
		<pubDate>Sat, 24 Sep 2005 21:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-154</guid>
		<description>&lt;p&gt;Any way to have it not attempt to feed while in water?  Also have it avoid feeding while already feeding?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Any way to have it not attempt to feed while in water?  Also have it avoid feeding while already feeding?</p>]]></content:encoded>
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		<title>By: Gazmik Fizzwidget</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-152</link>
		<dc:creator>Gazmik Fizzwidget</dc:creator>
		<pubDate>Sat, 24 Sep 2005 17:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-152</guid>
		<description>&lt;p&gt;Hm, I though I'd tracked down all the nil table errors, but in case I didn't I added some debugging statements to help. If you start seeing that again, try typing &lt;code&gt;/script GFWUtils.Debug = true&lt;/code&gt; and let me know what " == nil" messages you see in the chat window.&lt;/p&gt;

&lt;p&gt;The quality command is &lt;code&gt;/fom quality high&lt;/code&gt; or &lt;code&gt;/fom quality low&lt;/code&gt;... guess I'll check on the help text next time I get time to work on a release.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hm, I though I&#8217;d tracked down all the nil table errors, but in case I didn&#8217;t I added some debugging statements to help. If you start seeing that again, try typing <code>/script GFWUtils.Debug = true</code> and let me know what &#8221; == nil&#8221; messages you see in the chat window.</p>

<p>The quality command is <code>/fom quality high</code> or <code>/fom quality low</code>&#8230; guess I&#8217;ll check on the help text next time I get time to work on a release.</p>]]></content:encoded>
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		<title>By: Elmanthira</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-150</link>
		<dc:creator>Elmanthira</dc:creator>
		<pubDate>Sat, 24 Sep 2005 17:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-150</guid>
		<description>&lt;p&gt;Bleh.  wish I could go back and edit.  No help text for the Quality feature.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Bleh.  wish I could go back and edit.  No help text for the Quality feature.</p>]]></content:encoded>
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		<title>By: Elmanthira</title>
		<link>http://fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-148</link>
		<dc:creator>Elmanthira</dc:creator>
		<pubDate>Sat, 24 Sep 2005 17:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fizzwidget.com/2005/09/24/gfw-feedomatic-1700-4/#comment-148</guid>
		<description>&lt;p&gt;Interface\Addons\GFW_FeedOMatic\GFWTable.lua:118: Bad argument#1 to `getn' (table expected, got nil)&lt;/p&gt;

&lt;p&gt;Happened on the first feeding attempt.&lt;/p&gt;

&lt;p&gt;I went back and deleted my savedvaribles file for FOM, and &lt;em&gt;poof&lt;/em&gt; it works fine, so far.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Interface\Addons\GFW_FeedOMatic\GFWTable.lua:118: Bad argument#1 to `getn&#8217; (table expected, got nil)</p>

<p>Happened on the first feeding attempt.</p>

<p>I went back and deleted my savedvaribles file for FOM, and <em>poof</em> it works fine, so far.</p>]]></content:encoded>
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